Artifact Introduction: During our first week in Theoretical Foundations of Educational Technology, we were to review a serious of resources including the textbook Theoretical Foundations of Learning Environments. We were then to choose a learning theory to research and reflect upon on. I chose the Discovery Learning Theory and my reflection on it is included below.
Artifact:
References:
Ertmer, P. A., & Newby, T. J. (2013). Behaviorism, cognitivism, constructivism: Comparing critical features from an instructional design perspective. Performance Improvement Quarterly, 26(2), 43-71. doi:10.1002/piq.21143
Castronova, J. (2002). Discovery learning for the 21st century: What is it and how does it compare to traditional learning in effectiveness in the 21st century? Literature Reviews, Action Research Exchange (ARE), 1(2). Retrieved from http://chiron.valdosta.edu/are/Litreviews/vol1no1/castronova_litr.pdf.
Saab, N., van, J. W. R., & van, H.-W. B. H. A. M. (2005). Communication in collaborative discovery learning. British Journal of Educational Psychology, 75, 4, 603-621.
Sun, L. & Li, F. (2010). Online instructional design based on meaningful discovery learning theory. 2nd International Conference on Education Technology and Computer, Shanghai, 2010. pp. V1-237-V1-239. doi: 10.1109/ICETC.2010.5529260
Reflection of Learning/Standard Connection: This assignment required me to delve into several articles and websites to develop a thorough understanding of the Discovery Learning Theory. I got the experience to analyze various perspectives and synthesize the information I’ve learned to explain the theory clearly.
- AECT Standard 5.1 Theoretical Foundations: To write about the Discovery Learning Theory, I had to develop and then demonstrate foundational knowledge of the contribution of research to the past and current theory of educational communications and technology.
- AECT Standard 5.3 Assessing/Evaluating – o write about the Discovery Learning Theory, I had to apply formal inquiry strategies in assessing and evaluating processes and resources for learning and performance.